The Let's Play Archive

Battletech

by PoptartsNinja

Part 450: King of the Pirates - Turn 20

King of the Pirates: Tactical Update 20

“They’re running again!” Susie Ryan shrieked in impotent rage, like a hawk driven from a kill by a pack of feral dogs. Her face was pink with fury, highlighting the nasty white scar running from her scalp to the corner of her square, masculine jaw. In rare moments of levity, her father accused her of being ‘the best son he’d ever had.’ Which was true enough when most of his bastards had proven to be even dumber than Kenny. The state of Susie’s siblings had always been a point of irritation for her father, but she was his true successor and even he admitted that one capable child would be enough. Provided she lived long enough to succeed him.

“You’re faster than they are,” Redjack’s voice was stern and cruel. “Cut them off, and we’ll hit them so hard their grandparents will regret the day they met.”








Indirect-Fire Artillery Targeting Phase
Marauder
- Fires Arrow IV missile at hex [unknown]! Flight time is 1 turns (target within 17 hexes)!



Movement Phase
Centurion
- Enters building hex 0314 (3 base + 0 light building = 3): rolled 10, succeeds!
- Exits building hex 0314 (3 base + 0 light building = 3): rolled 5, succeeds!

Blackjack
- Enters building hex 0314 (6 base + 0 light building = 6): rolled 4, fails!
- - Suffers 1 damage to Left Arm (6/12 armor remaining)!




Indirect-Fire Artillery Phase
Marauder
- Fires Arrow IV missile at hex 0809 (3 base + 2 movement + 7 indirect fire artillery = 12): rolled 12, missile lands on-target!

(This is one of the dumbest, luckiest shots I have ever seen. I was targeting Ken because I was trying to miss him. )

- Hunchback suffers 20 damage in the explosion to Center Torso (0/26 armor, 12/16 structure remaining (Crit!)), Left Torso (12/17 armor remaining), Left Torso (7/17 armor remaining), Head (0/9 armor, 2/3 structure remaining (Pilot hit! Crit!))!
- Battle Cobra suffers 10 damage in the explosion to Left Leg (14/19 armor remaining), Right Arm (6/12 armor remaining)!
- Building hex 0909 suffers 10 damage! Building collapses!
- - Blackjack suffers 1 damage in the collapse to Head (3/9 armor remaining)! Pilot hit! (this damage may have just saved your life, I rolled double boxcars )
- Blackjack suffers 10 damage in the explosion to Head (0/9 armor, 1/3 structure remaining (Pilot hit! Crit!)), Right Torso (7/15 armor remaining)!

Total Boxcars Rolled with 10 pairs of dice: 4



Combat Phase
Charger (Player)
- Fires Small Laser at Marauder (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 11, hit Left Arm (19/22 armor remaining)!
- Fires Small Laser at Marauder (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 4, miss!
- Fires Vehicle Flamer at Marauder (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 9, hit Right Torso (15/17 armor remaining)!
- Gains 7 heat, sinks 10!

Catapult (Player)
- Holds fire!
- Gains 2 heat, sinks 28!

Hunchback (Player)
- Fires Medium Laser at Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 8, miss!
- Fires Medium Laser at Griffin (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 3, miss!
- Fires Small Laser at Griffin (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 4, miss!
- Gains 14 heat, sinks 13!

Warhammer (Player)
- Fires ER PPC at Griffin (3 base + 0 range + 3 movement + 3 enemy movement = 9): rolled 12, hit Right Arm (6/16 armor remaining)!
- Fires Medium Laser at Griffin (3 base + 2 range + 3 movement + 3 enemy movement = 11): rolled 9, miss!
- Fires Medium Laser at Griffin (3 base + 2 range + 3 movement + 3 enemy movement = 11): rolled 7, miss!
- Fires Inferno SRM-6 at Griffin (3 base + 2 range + 3 movement + 3 enemy movement = 11): rolled 6, miss!
- Gains 29 heat, sinks 34!

Centurion (Player)
- Fires Medium Laser at Griffin (3 base + 4 range + 2 movement + 3 enemy movement = 12): rolled 11, miss!
- Gains 5 heat, sinks 12!

Assassin (Player)
- Fires Large Laser at King Crab (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires Small Laser at King Crab (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 9, hit Rear Center Torso (9/12 armor remaining)!
- Fires Small Laser at King Crab (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 11, hit Rear Center Torso (6/12 armor remaining)!
- Fires Small Laser at King Crab (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 7, hit Left Arm (30/33 armor remaining)!
- Fires Small Laser at King Crab (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 8, hit Left Arm (27/33 armor remaining)!
- Fires Small Laser at King Crab (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 5, miss!
- Fires Small Laser at King Crab (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 5, miss!
- Fires Small Laser at King Crab (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 9, hit Rear Right Torso (7/10 armor remaining)!
- Fires Small Laser at King Crab (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 10, hit Rear Center Torso (3/12 armor remaining)!
- Fires Small Laser at King Crab (3 base + 0 range + 3 movement + 1 enemy movement = 7): rolled 6, miss!
- Gains 7 heat, sinks 22!

Battle Cobra (Player)
- Fires Large Pulse Laser at Griffin (3 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 5): rolled 9, hit Left Leg (11/21 armor remaining)!
- Fires Medium Pulse Laser at Griffin (3 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser = 5): rolled 6, hit Right Arm (0/16 armor remaining)!
- Gains 16 heat, sinks 28!

Clint (Player)
- Holds fire!
- Gains 2 heat, sinks 14!

Blackjack (Player)
- Fires Medium Laser at Griffin, but the target denies Line of Sight!
- Fires Medium Laser at Griffin, but the target denies Line of Sight!
- Fires Medium Laser at Griffin, but the target denies Line of Sight!
- Fires Medium Laser at Griffin, but the target denies Line of Sight!
- Fires 20x Machine Guns at Griffin, but the target denies Line of Sight!
- Gains 2 heat, sinks 13!

Griffin
- Fires PPC at Building Warhammer (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 10, hit Left Leg (20/30 armor remaining)!
- Fires PPC at Building Warhammer (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 5, miss!
- Gains 25 heat, sinks 22!

King Crab
- Torso-twists to threaten hex 0904!
- Fires Large Laser at Assassin (3 base + 0 range + 2 movement + 3 target movement = 8): rolled 7, miss!
- Fires Large Laser at Assassin (3 base + 0 range + 2 movement + 3 target movement = 8): rolled 2, miss!
- Fires Medium Laser at Assassin (3 base + 0 range + 2 movement + 3 target movement = 8): rolled 6, miss!
- Fires Small Laser at Assassin (3 base + 0 range + 2 movement + 3 target movement = 8): rolled 7, miss!
- Fires Small Pulse Laser at Assassin (3 base + 0 range + 2 movement + 3 target movement - 2 pulse laser = 6): rolled 11, hit Right Leg (0/10 structure remaining)! Leg blown off! `Mech disabled!
- - Damage transfers to Right Torso (5/16 armor remaining)
- Fires Small Pulse Laser at Assassin (3 base + 0 range + 2 movement + 3 target movement - 2 pulse laser = 6): rolled 6, hit Left Leg (7/10 structure remaining)! Crit!
- Fires Large Laser at Charger (3 base + 0 range + 2 movement + 2 target movement + 1 secondary target = 8): rolled 5, miss!
- Fires Large Laser at Charger (3 base + 0 range + 2 movement + 2 target movement + 1 secondary target = 8): rolled 10, hit Left Arm (26/52 armor remaining)!
- Gains 42 heat, sinks 44!

Marauder
- Holds fire!
- Gains 12 heat, sinks 17!



End Phase:
Hunchback
- Must pass a 5+ consciousness test: rolled 10, succeeds!
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 6, succeeds!
- Critical chance in Center Torso! 2 critical hits sustained!
- - Gyro Hit!
- - Engine Hit! +5 heat/turn!
- Critical chance in Head! No critical hits sustained!
- Must pass a piloting test or fall (2 base + 1 massive damage + 3 gyro hit = 6): rolled 7, succeeds!



Blackjack
- Must pass a 5+ consciousness test: rolled 5, succeeds!
- Must pass a 7+ consciousness test: rolled 8, succeeds!
- Critical chance in Head! 1 critical hit sustained!
- - Sensors hit! +2 penalty to weapon attacks!

Assassin
- Critical chance in Left Leg! 2 critical hits sustained!
- - Foot destroyed!
- - Hip damaged!

Griffin
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 7, succeeds!








Player Status:


Opposing Force Status:




Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (4/11)



Orders Due: Saturday Night!